two chicks write some LARPs

or just daydream about them

stuff we've written - stuff we're running - stuff we're planning - stuff about us


Pipe dream time. These are games that we're planning, plotting, or possibly scheming. Maybe even writing bits of. But there's no guarantee any of these are actually going to happen. Or don't belong in a Ten Bad set.


It's 1999, and the end of the world is nigh. Priests and warriors, wizards and soldiers, are gathering from all around the globe to fight and pray and die in Toronto, under the long shadow of the tallest tower on this doomed planet.

Towers of Babylon is a weekend-long apocalyptic urban fantasy game, coming someday to a college campus near you. Well, if Brandeis is near you. Because everything happens at Brandeis. Usually.


There's a Hole in the Sky, and people fall through. Pick themselves up, dust themselves off, find themselves trapped in a decaying palace, lose their way amongst strangers from a dozen worlds. Time to discover stifled magic, broken dreams, deep mysteries, and unexpected friends both true and treacherous.


One hour. Giggling neighborhood kids playing on the lawn. Ten crotchety old men with shotguns. GO!


Unfortunately for our sanity, there have been requests for a sequel to The Sound of Drums. Even more unfortunately, Tory is pretty sure she knows how she'd go about it.


In a grand city on the shores of a vast rippling lake, with fog blowing in amongst the jeweled towers, the Honored Queen holds a masquerade on a long festival night. A torchlit fantasy of revelry and seduction and sedition and intrigue...

...because everybody needs to write a court intrigue masquerade game at least once, apparently.


Four words. Death. Note. Fan. LARP.


Four other words. Kingdom. Hearts. Fan. LARP.


November 3rd, 2006: On a windy, dusty day in San Lorenzo, California, a great arch forms out of shimmering air. Strange glyphs hover, barely visible, casting no shadows on the worn asphalt. And as a few passers-by gather in wonder, the light of a different sun begins to shine from the other side.

AGOA: the path is open. For one rare, wondrous, terrible moment, the worlds are touching. And who knows what business the strange denizens of this fantastic land may have in our own...?


Stars Over Atlantis is the upcoming novel by a popular urban fantasy and paranormal romance writer. She's delving, the rumors say, into the genre of high fantasy, quite new to her. It's also pretty new to her to have a small reading at the local BDSM club in Providence, but hey, some of her fans are devoted enough to turn up no matter where she is. No, the strange bit is that a lot of them think the story is oddly familiar...

This is a game about remembering things that you'd rather forget. Well, that and lame blurbs.


We both dislike vampire games so much that we will sometimes say, as high praise to fellow LARP writers we admire, that we'd play in anything they wrote even if it was a vampire game. Naturally this means that we have an idea for a vampire game of our own that would not annoy us.


On a cold and windy autumn day, flecks of snow whistling by in the air, the Amtrak Empire Builder pulls out of Wolf Point Station, Montana. Mostly empty train, nobody but a batch of ragged strangers to while the time away.

Another one of those real-world high-character low-plot talkie games. Storytelling game, pretty much, when you get down to it.


Sandglass, a weekend-long interactive fantasy novel about the aftermath of genocide, the creation of gods, the nature of magic, and other happy fun things.